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Character Rigging

Temitope Falade @Topson_Noble
Created on 17 Nov 2021
This is a rigging process of the Juliet character that is being designed for a personal animation project intended for a commercial purpose. The character was modeled in Autodesk Maya and textured in Autodesk Mudbox. The character rigging is done in Autodesk Maya and the basic Maya joint tools, paint skin weight tools, and deformer tools were used in setting up the rigging. This is a work in progress and there are still alot of more works to be done on the character before it is fully ready for animation and the pending works include: setting up the muscle system and ncloth set-up which will be integrated with the lattice deformer to create a more believable skin simulation that eliminates vertices interpenetration and give a more realistic look.
Character Rigging

Temitope Falade @Topson_Noble
Created on 17 Nov 2021
This is a rigging process of the Juliet character that is being designed for a personal animation project intended for a commercial purpose. The character was modeled in Autodesk Maya and textured in Autodesk Mudbox. The character rigging is done in Autodesk Maya and the basic Maya joint tools, paint skin weight tools, and deformer tools were used in setting up the rigging. This is a work in progress and there are still alot of more works to be done on the character before it is fully ready for animation and the pending works include: setting up the muscle system and ncloth set-up which will be integrated with the lattice deformer to create a more believable skin simulation that eliminates vertices interpenetration and give a more realistic look.